update · August 23, 2026

Superfighters Deluxe 1.6.0.1 Pushes Default Framerate to 120 FPS

Superfighters Deluxe patch 1.6.0.1 raises the default target frame rate to 120 FPS and adds server tool launch shortcuts. The update also addresses editor crashes and supply crate spawns.

Superfighters Deluxe patch 1.6.0.1 targets server stability, map maker workflows, and performance defaults. The update lifts the previous 60 FPS cap, setting the new default target to 120 FPS.

Performance and Server Tool Upgrades

The default target frame rate is now 120 FPS, replacing the older 60 FPS baseline. Server operators gain a new launch game option in the Server Tool for quicker startups. If auto-startup is enabled and fails on the first attempt, the tool now automatically retries up to five times.

Editor and Spawn Fixes

Streetsweepers now spawn from supply crates, solving an old crash tied to unintended spawn behavior. The map editor received fixes for chat-related crashes when testing with nine or more test users, alongside corrections to item spawn chance dialog UI issues. Map makers can now test User Join and Leave event callbacks during editor test runs by altering player counts. The Canyon map now features missing triggers to stop music during game over screens, and a bug where cameras got stuck in spectating mode after script respawns has been corrected.

Why this patch matters

Patch 1.6.0.1 delivers straightforward technical adjustments, making server management and map testing smoother while raising baseline performance targets.