update · February 15, 2026

Superfighters Deluxe Update Preview 1.5.0 Switches to FNA and Steamworks

Superfighters Deluxe version 1.5.0 shifts the game to 64-bit architecture using FNA framework and integrates Steamworks Networking for simplified multiplayer connectivity.

A preview build for Superfighters Deluxe version 1.5.0 is now live on Steam, bringing deep under-the-hood engine migrations that modernize networking and controller support.

Steamworks Networking and Connectivity

Online matchmaking and server discovery now run entirely through Steamworks Networking. Players no longer need to configure port forwarding, and sessions can be joined directly through the Steam friends list. Public games in the browser now display real-time ping estimates powered by Steam.

Framework and Performance Overhaul

The game has transitioned from XNA to the 64-bit FNA framework, requiring 64-bit Windows and DirectX 11 compatible graphics. Resolutions beyond 2048x2048 are now fully supported. Clothing items and texture management have also been optimized to reduce overall memory usage, CPU load, and potential stutters during play.

Script API and Editor Adjustments

Map makers will note that IP and AccountID properties have been marked obsolete and now return generated or fake data to protect user privacy. The script editor gains code highlighting, search functionality, and direct in-editor examples and tutorials. Elevator sounds on map start have also been tweaked to avoid audio popping.

Why this patch matters

Version 1.5.0 is a massive architectural modernization for Superfighters Deluxe, successfully eliminating ancient port-forwarding hurdles while future-proofing the game's performance on modern operating systems.