update · August 21, 2026

Superfighters Deluxe Version 1.6.0 Overhauls Netcode and Framework

Superfighters Deluxe 1.6.0 upgrades the game to a 64-bit application on the FNA framework with Steamworks Networking, a new map, and major editor updates.

Superfighters Deluxe version 1.6.0 is available now, delivering a massive technical overhaul that shifts the game to a 64-bit FNA framework, implements Steamworks Networking, introduces a new map, and updates editing tools.

Netcode and Multiplayer Overhaul

Online play now utilizes Steamworks Networking, removing the need for manual port forwarding when hosting or joining standard matches. Players can connect directly via Steam, view real-time ping estimates in the browser, and see Friends Only games. A fallback offline mode exists if Steam fails to initialize. Lobby hosts also gain expanded administrative tools, including drop-down menus for kicking, banning, and muting players, plus team selection icons and a /RELOADLISTS command.

Framework and System Requirements

The game has transitioned from XNA to the FNA framework and .NET 8, requiring a 64-bit Windows installation and DirectX 11 compatible graphics. DirectX 11 is now the default renderer, though players can force OpenGL via config.ini. The update supports resolutions above 2048x2048 and sets a default 60 FPS target framerate. Resource loading is capped at four parallel threads to curb stutters, with clothing and equipment texture memory usage reduced.

New Content and Controller Support

A new map named Canyon joins the rotation, marking the first official level addition in years. Controller compatibility has been expanded, allowing gamepads to be recognized out of the box and plugged in while the game is running, alongside fixes for stuck directional inputs.

Map Editor and ScriptAPI Updates

The Map Editor and Script Editor feature an experimental Dark Mode, code highlighting, search functionality, and integrated tutorials. The new script engine improves stability, though unsafe legacy .NET scripts may fail. Runtime limits now cap expensive operations at 1,000 ms before termination, and performance warnings trigger for methods exceeding 100 ms. API additions include a Street Sweeper spawn parameter, updated teleporter interfaces, and obfuscated IP properties for user safety.

Why this patch matters

Version 1.6.0 modernizes Superfighters Deluxe's underlying technology, making multiplayer setup significantly easier while giving creators deep new tools.