Myst version 3.3.0 fixes achievement and menu icon bugs, while the development team shares a detailed look at the technical hurdles of upgrading to Unreal Engine 5.8.
Myst version 3.2.5 addresses several platform-specific bugs, improves HDR handling on consoles, and resolves progress-blocking issues with the Rime note and book on Myst Island.
Patch 3.2.4 for Myst introduces automated OLED Steam Deck graphics defaults, temporal super resolution for Xbox Series consoles, and various platform-specific tweaks.
Myst patch 3.0.5 addresses a progression block that required restarting the game when traveling between Rime and Myst Island. The hotfix also corrects a visual rendering issue with Atrus' hair and fixes crystal materials in D'ni.
Myst update 3.0.5 resolves progression-blocking library levers, fixes localization issues in journal textures, and updates DLSS for Windows. At the same time, Cyan is officially dropping support for non-Apple Silicon Macs due to persistent instability on recent macOS versions.
Myst patch 3.0.4 addresses a game-breaking puzzle blocker on Myst Island for players transitioning from randomized games, alongside Steam achievement fixes. Quest standalone users also receive important save game compatibility updates.
The major Rime update for Myst brings the snowy Age of Rime, DLSS 4.0 support, color-context subtitles, and numerous bug fixes. Players can access the new content after completing the main story.
Myst version 2.0 migrates the game to Unreal Engine 5.3.2, introduces Metal 3 and hardware ray tracing support for M3 and M4 Macs, and refreshes the user interface. The update also drops official support for older VR headsets while updating Windows minimum requirements to DirectX 12.