patch · November 19, 2025

We Were Here Together Patch 2.0.20 Adds Brightness Calibration and Render Scale

Patch 2.0.20 for We Were Here Together introduces a render scale slider, brightness calibration at startup, castle performance upgrades, and bug fixes.

Patch 2.0.20 for We Were Here Together brings technical adjustments and quality-of-life options to the co-op puzzle adventure. The update includes visual settings additions, performance gains, and fixes for audio and subtitle bugs.

Visual and Performance Updates

Players can now adjust a new Render Scale slider in the video settings tab. A brightness calibration option now appears during the first-time launch of the game, and the general brightness setting has been relocated to the gameplay tab. Overall performance has also been improved, with the most noticeable gains occurring inside the castle.

Bug Fixes and Audio Adjustments

The patch resolves an issue where missing subtitles continued playing after players completed Chapter 1. It also fixes an audio overlap bug that occurred when skipping cutscenes in the final chapter.

Why this patch matters

Patch 2.0.20 gives players better control over visual settings and performance while smoothing out minor presentation bugs.