patch ·
We Were Here Together Patch 2.0.20 Adds Brightness Calibration and Render Scale
Patch 2.0.20 for We Were Here Together introduces a render scale slider, brightness calibration at startup, castle performance upgrades, and bug fixes.
Browse recent We Were Here Together updates, balance changes, fixes and patch history.
patch ·
Patch 2.0.20 for We Were Here Together introduces a render scale slider, brightness calibration at startup, castle performance upgrades, and bug fixes.
update ·
A new update brings full cross-play to We Were Here, We Were Here Too, and We Were Here Together across PC, PlayStation, Xbox, and Nintendo Switch.
patch ·
Patch 2.0.12 for We Were Here Together introduces automatic save file selection for active sessions. The update also delivers visual improvements and minor bug fixes.
patch ·
We Were Here Together update 2.0.10 repairs greenhouse lighting, audio loops, and voice chat bugs.
maintenance ·
We Were Here Together patch v2.0.8 updates the game engine, render pipeline, and plugins to support upcoming crossplay and Nintendo Switch releases. Players must re-select checkpoints via the main menu after updating.