update · April 9, 2026
Void/Breaker Update 3 Recalibrates Melee and Adds 19 Modules
Void/Breaker Update 3 is live, introducing 19 new modules, health-scaling melee damage, a community-requested Recycler, and an upgrade to Unreal Engine 5.7.
Void/Breaker Update 3 arrives with a massive overhaul to build diversity, frame performance, and melee viability. Spearheaded by solo developer Daniel, the recalibration introduces 19 new modules across body, ability, melee, weapon categories, and switches the game over to Unreal Engine 5.7.
Nineteen New Modules Added
The update expands build paths with a record number of new modules. Body mods include Zeus Strike for lightning procs on gravity-tethered enemies, BUNNYHOP.XES for mine-dropping slides, Ice Breaker, Cold Snap, and Sharp Debris. Ability mods bring Nade Rage, Mine Fabricator, Throwing Knife, Critical Overdrive, and Catalyst Adapter. Melee options add Melee Reclaim, Drop Matrix, KNEE/BREAKER, Focused Strike, Digistruct Bolt, and Serrated Edge. Weapon choices round out the drop with High Caliber and Critical Wounds.
Melee Scaling and Laceration
Melee damage now scales directly with enemy health, ensuring baseline relevance in late-game zones while maintaining upward scaling potential for dedicated builds. The Severance hack has been removed as a result. A new Laceration status effect increases incoming melee damage with every applied stack, supported by several new modules designed to build stacks quickly.
The Recycler and Shop Additions
Responding directly to player feedback, the Recycler now appears in shops to let players scrap unwanted mods for credits, provided they have unlocked the new Recycler Hack Upgrade tier. Additionally, mini-bosses now drop distinct mini-boss chests guaranteeing a decryptor, and supply crate hacks no longer grant useless starting health or ammo.
Unreal Engine 5.7 and Performance Upgrades
The transition to Unreal Engine 5.7 brings baseline performance gains, FSR implementation, DLSS updates, and enhanced rendering efficiency for lower-end machines. Physics optimizations, projectile rendering improvements, and reduced CPU overhead during heavy enemy counts round out the technical upgrades.
Accessibility and Quality of Life
Players can now customize crosshair colors and adjust a new sharpening slider in video settings. UI navigation via gamepad has been streamlined, dropped loot features a distinct screen indicator, and boss arena rock debris pulls more aggressively toward the player while remaining transparent through surfaces. Ability cooldowns also feature an audible readiness ping.
Why this patch matters
Update 3 breathes fresh life into Void/Breaker by solving late-game scaling issues, expanding module variety, and upgrading the underlying engine foundation.