update · February 15, 2026

Void/Breaker HARD RESET Update Adds SMG, New Enemies, and Economy Overhauls

The HARD RESET update for Void/Breaker launches February 17th, introducing a high-rate-of-fire SMG, five new enemy types, shielded variants, and major permaprogression balancing.

Daniel's upcoming HARD RESET update for Void/Breaker brings a heavily requested weapon, fresh combatants, and a complete overhaul of the game's economy and progression loops on February 17th.

New SMG Weapon

The SMG joins the loadout as a rapid-fire weapon boasting a high proc chance. Originally used by trailer teams without reload animations, it is now fully functional and tuned for aggressive, movement-heavy builds.

New Enemies and Shielded Mechanics

Five new enemies arrive: Dominion, a dimension-phasing aerial foe; Helix, an aerial bombardier that rushes players upon death; Sentry, an underground hazard; Mutt, a nimble hound variant; and Trixiom, an aerial shooter that drops projectiles when damaged. Additionally, Shielded enemy variants require a melee strike to take damage.

Economy and Permaprogression

Shops can now be rerolled using Voidium, higher difficulties grant increased Voidium payouts, and the final enemy in an area clear drops Voidium. Decrypting a hack automatically unlocks its first upgrade tier. The Voidmax and Schematic Hyperdrive hacks have been removed, and schematics now feature UI and audio cues.

Combat Balance and Quality of Life

Enemy health scaling has been decreased across the board. Elemental matching no longer grants total immunity, instead reducing matching projectile damage by 50%. Boss 01 Gravaxis movement is reduced with clearer telegraphs. Health bar caps reduce visual clutter, pickups persist longer in the world, and grapple mechanics gain cancellation and automatic collision detection.

Bug Fixes

The patch fixes an incorrect direction on defender melee damage indicators and resolves an issue where recoil kicked too close to the camera.

Why this patch matters

HARD RESET reshapes core combat encounters and progression loops, giving players more tools to customize aggressive builds.