update · February 17, 2026
VOID/BREAKER Hard Reset Major Update Adds Zone 4 and Wallrunning
The Hard Reset update for VOID/BREAKER introduces Zone 4, community-requested wallrunning, a new SMG weapon, and widespread balance tweaks.
The Hard Reset major update is live for VOID/BREAKER, delivering the game's largest expansion to date without wiping existing player progress or unlocks.
Zone 4 and Movement
Zone 4 continues the narrative following Zone 3 with larger, fully destructible environments designed to support wallrunning, a highly requested community movement mechanic. Grappling has also been improved with added cancel capabilities and automatic collision detection.
New Arsenal and Hostiles
Players can now wield the SMG, a fast-firing weapon tailored for movement-heavy setups. Zone 4 also introduces fresh enemy archetypes including the dimension-phasing Dominion, the self-detonating aerial bombardier Helix, the underground-lurking Sentry, the agile hound variant Mutt, and projectile-releasing Trixiom. Shielded enemies now appear, requiring an initial melee strike before they can take damage.
Progression, Modules, and Anomalies
Six new modules join the loot pool, including Jump Stack, Armour Plate, Skirmisher variants, TheFloorIsLava, and Hard Throw. Shops can now be rerolled using Voidium, and higher difficulties yield greater Voidium rewards. Two new anomalies—Overclocked and Fortified—alter enemy speed, aggression, and armor values.
Combat Balancing and Fixes
Element-sharing enemy damage immunities have been replaced with a flat 50% damage reduction. Gravaxis movement has been reduced for better boss readability, visual clutter from health bars is now capped, and pick-up item persistence durations in the world have been extended.
Why this patch matters
The Hard Reset update substantially expands VOID/BREAKER with high-impact movement options and Zone 4 content while thoughtfully addressing long-standing combat clarity issues.