patch · September 3, 2025
Void/Breaker Early Access Update Refreshes Early Progression and Fixes Bugs
The first major update for Void/Breaker adjusts early-game pacing, tweaks weapon costs, and fixes several bugs affecting aiming, UI, and module interactions.
Void/Breaker has received its first major update, targeting early-game pain points with progression adjustments, quality-of-life additions, and a wide array of bug fixes. Developer Daniel released the patch following the game's early access launch week.
Progression and Economy Changes
Early-game progression receives several adjustments to ease initial difficulty. Three hack upgrades are now unlocked by default, allowing immediate tier purchases using voidium. Additionally, the assault rifle now costs voidium instead of decryptors. The corner resonator item is bumped up to epic rarity.
Combat and Weapon Adjustments
Marksman weapon base reload speed is increased, though its damage is reduced slightly. Transitioning between zones now correctly remembers your selected optic and fire mode. The pistol firing animation is adjusted to prevent clipping too close to the camera, and projectile visibility behind walls is reduced alongside a distance fade to minimize screen clutter.
Bug Fixes and Technical Adjustments
A fix resolves ADS issues when holding sprint and firing simultaneously. The chrono hold ability no longer causes stutter during boss bullet hell attacks. Swapping weapons at the start of a run no longer results in losing researched schematics, though players who previously researched Quickdraw may need to find and research the schematic again for it to enter the loot pool properly. Bosses dying outside the arena will no longer drop inaccessible loot outside the play space.
Why this patch matters
This update addresses immediate community feedback on early-game bottlenecks while cleaning up technical issues from launch week.