update · September 13, 2024

Icarus Week 145 Update Adds Arctic and Desert Saddles Alongside Seeding Cart Plows

Week 145 for Icarus introduces biome-specific saddles with temperature resistances, tier-based plow attachments for seeding carts, and crosshair customization options. The update also reduces guano costs for biofuel and fertilizer recipes.

The latest Icarus update brings new biome-specific equipment, major farming cart overhauls, and numerous quality-of-life interface settings. Week 145 prepares players for upcoming harsh regions with new survival tools.

Mounts and Crafting Changes

Two new basic saddles arrive in Arctic and Desert variants, unlockable at Tier 2 and craftable at the Ranching Station to provide local temperature resistances. Guano requirements for biofuel, basic fertilizer, and volatile substance recipes have been significantly reduced to align with Vesper nest rarity. Furthermore, the old dirt mound recipe has been removed from the tech tree, refunding spent blueprint points.

Farming and Cart Overhauls

Seeding carts receive a full overhaul with interchangeable plows across multiple tiers. These plows match the stats and weather resistances of tiered shovels, allowing carts to generate high-quality dirt mounds. The update also resolves issues where carts could activate without plows or consume dirt while stationary.

Interface and Performance Adjustments

Players can now customize crosshairs using new UI settings that offer multiple styles, colors, and drop-shadows. Settings menu navigation is improved with a thicker vertical scroll bar. Performance gains include the addition of LODs to multiple skeletal and static meshes to improve frame rates during creature-heavy encounters.

Build and Fixes

Steel roofing is now isolated from concrete roof setups and properly functioning. Building grid snaps on reload have been fixed, and subcontainer inventories no longer spawn in the HAB to prevent crashes when loading firearms in meta inventories.

Why this patch matters

Week 145 successfully bridges the gap between older farming mechanics and newer tier systems while easing resource bottlenecks for crafting essentials.