update · January 24, 2025
Icarus Update Enables Free-Roaming Lava Hunter and World Boss Spawns
Icarus Update Week 164 lets the Lava Hunter World Boss spawn outside specific missions on Prometheus and corrects world boss respawn timers across all maps. This patch also resolves achievement tracking bugs, reduces client pack size, and fixes bunk bed duplication.
Update Week 164 for Icarus brings changes to world boss encounters, allowing the Lava Hunter on Prometheus to spawn organically in the Volcanic Biome without starting a dedicated mission. World boss timers now persist correctly across open world sessions instead of resetting after operations.
World Boss Adjustments
The Lava Hunter now spawns randomly in the Volcanic Biome on Prometheus and has persistent respawn timers after defeat. Across all maps, world boss respawn timers no longer reset when starting or finishing operations, making encounters more frequent in open worlds. Spawns are standardized on a per-map basis rather than individually per mission.
Performance and Asset Optimization
A project-wide asset optimization pass removes unused textures and materials, lowering video memory usage and reducing client pack size. Damage number processing is updated to emit the first number immediately when rate-limiting.
Progression and Achievement Fixes
Achievements such as Styx and Stones and Zero to Hero tally and grant correctly on Steam and in-game. Mission achievement trackers now correctly count the first mission in every tree. Prospect world and difficulty stats no longer clear on reload.
General Bug Fixes
Bunk beds no longer duplicate infinitely on prospect reload, and top bunks clean up properly with lower bunks. The cold and hot screen space post-process effects no longer persist unintentionally after correcting player temperature. Radars and scanners can now be activated properly.
Why this patch matters
Week 164 makes world boss hunting more reliable by fixing broken respawn timers and decoupling the Lava Hunter from mandatory mission runs.