update · May 2, 2025
Icarus Update Adds Solo Pause and Fixes Multiplayer Hitboxes
The latest Icarus update introduces a solo pause function alongside fixes for dedicated server creature hitboxes and deep ore vein duplication on Prometheus.
Survival crafting game Icarus has rolled out its latest weekly update, bringing a pause feature to single-player sessions alongside technical fixes for multiplayer and world generation.
True Solo Pause
Single-player sessions now feature a true pause system accessed by pressing the Escape key. While paused, enemy movement halts, resource meters for health, food, and water stop depleting, crafting processes freeze, and in-game time stands still. This feature is restricted entirely to solo play and is absent on multiplayer or dedicated servers.
Multiplayer Hitbox Synchronization
Clients connecting to dedicated servers or friend-hosted games experience improved hit registration. Creature animations play fully on the server during combat regardless of distance or visibility, aligning client and server poses to fix discrepancies with hitboxes and weak points.
World Generation and Save Fixes
An issue causing deep ore veins on the Prometheus map to duplicate upon loading a prospect is resolved. The game automatically cleans duplicated veins from save files upon loading while preserving attached drills, reducing save file sizes and load times.
General Improvements and Quality of Life
Creature deterrents now repel targets correctly. The mission equipment resupply button functions multiple times per mission as intended rather than locking after a single use, and the Escape menu closes automatically after players use the Unstuck command.
Why this patch matters
This update addresses community feedback by making solo sessions pauseable and smoothing out netcode and save data issues for multiplayer participants.