patch · May 7, 2024

Helldivers 2 Patch 1.000.302 Buffs Eruptor and Fixes Damage-Over-Time Bugs

Helldivers 2 update 1.000.302 raises Eruptor explosion damage, removes shrapnel to stop accidental team kills, and fixes damage-over-time sync bugs.

Arrowhead Game Studios released patch 1.000.302 for Helldivers 2, targeting crash errors, weapon balance, and social menu bugs while correcting major order score calculations.

Weapon and Enemy Balancing

The R-36 Eruptor gains 40 explosion damage, and developers removed its shrapnel to prevent random self-inflicted and teammate deaths. Shrieker sight and hearing range increased slightly, along with a minor increase to Gunship hearing range.

Gameplay and Damage Fixes

Damage-over-time effects now apply consistently across all network clients instead of relying on the session owner. Firing the Punisher Plasma while wearing a shield backpack no longer damages the player, weapon scopes align correctly in first-person view, and stim audio stops when the animation is interrupted.

Mission and Crash Fixes

Major orders with kill tasks track scores correctly without multiplying squad kills by player counts. Players cannot land on tall rocks during horde defense missions or on top of bug pillars in terminid control system missions. The update resolves multiple crashes occurring during cutscenes, mission departures, game shutdowns, and lobby rejoining.

Social Menu Improvements

PC players adding friends through friend codes no longer show up as unknown. Steam friends appear in the social menu even when friends lists are private, and the recent players list includes hot-joining players. Lobby privacy text updates immediately when changed, and players can unblock users not in their friends list.

Why this patch matters

Patch 1.000.302 delivers crucial stability fixes while making the Eruptor safer to use and finally straightening out weapon scopes and damage-over-time syncing.