patch · March 18, 2025

HELLDIVERS 2 Patch 01.002.200 Buffs Primary Weapons and Exosuits

HELLDIVERS 2 patch 01.002.200 buffs primary weapons, stratagems, and support tools while increasing enemy AI calculation limits and armor values.

Super Earth High Command has deployed patch 01.002.200 for HELLDIVERS 2, bringing primary weapon buffs, increased stratagem uses, and adjustments to enemy behavior and vehicle health.

Primary Weapons and Support Arms

The SMG-32 Reprimand and SG-8S Slugger receive reduced spread, with the Slugger gaining damage from 250 to 280. The AR-23C Liberator Concussive fires at 400 RPM. Magazine capacity rises to 25 for the R-63 Diligence. Damage increases for the MP-98 Knight to 70, STA-11 SMG to 70, SMG-37 Defender to 80, SMG-72 Pummeler to 70, AR-23 Liberator to 80, STA-52 Assault Rifle to 80, BR-14 Adjudicator to 95, AR-61 Tenderizer to 105, and M-105 Stalwart to 80. The SMG-72 Pummeler stuns targets more easily with an increased stun value of 1.25 per bullet. The R-36 Eruptor gains Heavy armor penetration and a projectile lifetime of 1 second. The MG-206 Heavy Machine Gun features improved armor penetration across wider angles, and the TX-41 Sterilizer ergonomics rise from 5 to 20.

Stratagems and Loadout

Eagle 110MM Rocket Pods, the EXO-45 Patriot Exosuit, and the EXO-49 Emancipator Exosuit receive an increase from 2 to 3 uses. The Stratagem loadout menu features updated categorization, and separate settings are added for inverting gyro input.

Enemy Adjustments and AI

Automaton situational awareness increases, making units less distracted by each other and faster to react in large groups alongside higher game AI calculation limits. Automaton dropship main body health increases from 2500 to 3500, and Illuminate warp ships deploy shields mid-flight. The Barrager Tank Turret armor value is corrected to 5, alongside front and back weak spots featuring 750 HP and armor value 5.

Bug Fixes and Stability

The patch resolves an extraction beacon issue where landing on enemies made beacons unreachable. General optimizations improve colony environments, while crash fixes address Terminid network issues, PC shutdown hangs, high particle count crashes, and unavailable stratagem objectives. Social fixes address low-activity region lobby visibility, Quickplay routing errors, and friend list display glitches.

Why this patch matters

This update increases firepower across primary weapons and stratagems to offset tougher Automaton and Illuminate enemy units.