patch · August 25, 2026

Gunstoppable Patch 30 Adjusts Boss Attacks and Story Difficulty

Solo developer CAGE Studios has released Patch 30 for Gunstoppable, lowering Fluffy's damage by 20 percent and tweaking health orb distribution across difficulties. The update also fixes lingering VFX bugs and achievement tracking errors.

Gunstoppable Patch 30 arrives with targeted difficulty adjustments, boss attack fixes, and weapon balance passes. Developed by CAGE Studios, this update specifically addresses community feedback regarding late-game hitscan delays and difficulty balancing.

Difficulty Tuning and Combat Balance

Fluffy's damage output drops by 20 percent, making the encounter more forgiving. Bolt pickup radius is doubled, and hitscan weapon hit delay is reduced. Story difficulty now grants increased health orbs, while nightmare difficulty removes them entirely to test veteran players. Act 3 also receives increased health orb density, alongside a new single-hit damage challenge.

Bug Fixes and Achievement Adjustments

The requirement for the 'Challenge Accepted' achievement drops from 5,000 to 3,333. The 'One Hit Wonder' achievement tracking error is now resolved. Out-of-bounds enemies in Act 1 have been grounded, and Vex and Vox laser attacks no longer persist after their owners die. Vox's boss name UI offset and long attachment description clipping are also corrected.

Inventory and Control Polish

Players can no longer accidentally bind multiple controls to a single button. Lingering floating orb visual effects have been cleaned up. When inventories are full, replacing the first upgrade now requires only a single click instead of two.

Why this patch matters

Patch 30 smooths out rough edges in Gunstoppable's combat loop, offering fairer difficulty scaling and critical bug resolutions for solo play.