patch · August 15, 2026
Gunstoppable Patch 29 Overhauls Combat, Life Steal, and Enemy Scaling
Gunstoppable Patch 29 implements widespread combat balancing, nerfs life steal and enemy scaling, adds parry invulnerability, and resolves numerous community-reported bugs.
Patch 29 hits Gunstoppable with substantial adjustments drawn from community feedback, altering crowd control, enemy aggression, and survival mechanics across the board.
Combat and Weapon Rebalancing
Black Hole radius expands from 100 to 150, its scaling drops from 3x to 0.5x, and duration shortens from 3 to 2 seconds. Crossbow gravity moves from 0.6 to 0.5. Movement deceleration during attacks and reloads while standing still is removed, and base slide duration preserves 125 percent speed. Katana and knife parries grant brief invulnerability windows.
Enemy and Stat Adjustments
Overall enemy damage scaling drops by 10 percent, projectile homing shifts from 180 to 170, and explosive projectile radii shrink by half. Assassin melee damage decreases by 50 percent. Life steal percentages are halved, though minimum life steal sits at 1 health per hit. Vex and Vox health rises 30 percent, Dusk health increases 35 percent, and Fluffy Prime health drops 35 percent.
Quality of Life and Navigation
Kane the Rat's Black Market now restores player health. Act 2 tower door camera locks are bypassed if players previously beat the final boss. Text size increases game-wide, and Steam Cloud settings no longer sync across devices.
Bug Fixes
The patch resolves issues where life steal triggered against shielded or armored targets, post-run stats displayed wrong difficulties, and Act 1 underwater facility collisions failed. Upgrade menu bottom banners no longer clip, pause menu spam behavior is corrected, and lingering boss health bars in the main menu are cleared.
Why this patch matters
Patch 29 alters enemy threat levels and sustain metrics, delivering a more responsive combat loop shaped by direct player feedback.