patch · August 8, 2026

Gunstoppable Patch 28 Buffs Bosses and Overhauls Weapon Balance

Gunstoppable receives its first major post-launch update, bringing boss buffs, weapon tuning, and quality-of-life additions. Solo developer CAGE Studios addresses community feedback with adjustments to drop collection, controller deadzones, and performance stability.

Gunstoppable launches Patch 28, introducing the game's first post-launch round of adjustments based on community feedback from Discord and streaming platforms. Solo developer CAGE Studios rolls out balance changes, performance upgrades, and bug fixes across the base game and recent hotfixes.

Combat Balance and Boss Adjustments

Boss encounters present a stiffer challenge following damage increases. Act 3 boss damage climbs by 50 percent, and final boss damage rises by 25 percent. Assassin melee attack speed shifts from 1.2 to 1.1. Weapon loadouts receive targeted tuning: the shotgun's ammo increases from 3 to 4 with damage moving from 15 to 11; the rocket launcher reload drops from 2.6 to 2.2 seconds; and the space pistol reload ticks from 1.4 to 1.5 seconds. The crossbow sees gravity lowered from 1 to 0.6, reload reduced from 1.7 to 1.5 seconds, and damage adjusted from 22 to 20. The banana-rang travels 10 percent faster with 10 percent more range, while the black hole damage output increases from 10 to 12.

Loot Mechanics and QoL Improvements

Life on hit converts into a damage-percentage-based life steal system, triggering when dealing damage within an area of effect, such as with rocket launchers. The default pickup radius for bolts, health, and other drops expands from 60 to 100 units. Controller aiming benefits from deadzone improvements when nudging the joystick. The crosshair remains visible outside of combat.

Performance and Bug Fixes

Recent hotfixes bundled into the update resolve performance hurdles, particularly for low graphics mode, which no longer renders starting levels as bright white. VSync settings now save between levels, and players avoid getting stuck when entering level doors with zero health. Additional fixes address crosshair positioning, grapple speed, custom right mouse button remapping, currency update delays in the upgrades menu, floating parry VFX, and texture stretching in Act 2. An issue where placing four of the same weapon duplicated items into attachment slots is resolved alongside a bug causing boss health bars to display during pauses.

Why this patch matters

Patch 28 demonstrates direct iteration from a solo developer, tackling technical roadblocks while sharpening combat difficulty and weapon identity early in the release cycle.