patch · October 18, 2025

Gunstoppable Patch 11 Adds Gore System and Reworks Time Slow

Gunstoppable Patch 11 introduces a gore system, faster movement, automatic time slow during slide shooting, and audio updates.

CAGE Studios released Patch 11 for Gunstoppable, focusing on combat feedback, movement mechanics, and presentation. The update introduces a gore system and revises time slow functions during firefights.

Combat and Gore

Enemies bleed when taking damage, with visual scaling applied for critical hits and deaths. Time slow triggers automatically when shooting while sliding. Rage builds faster from dealing damage rather than on kill.

Movement and Audio

Movement is faster and less floaty. Audio design receives updates for enemy hits, deaths, footsteps, and level-up sounds.

Visuals and Stability

The main menu features new visuals, space tower lighting is improved, and blurry UI textures are fixed alongside bug fixes.

Why this patch matters

Patch 11 makes Gunstoppable combat faster and bloodier while smoothing out movement and audio feedback.