patch · October 18, 2025
Gunstoppable Patch 11 Adds Gore System and Reworks Time Slow
Gunstoppable Patch 11 introduces a gore system, faster movement, automatic time slow during slide shooting, and audio updates.
CAGE Studios released Patch 11 for Gunstoppable, focusing on combat feedback, movement mechanics, and presentation. The update introduces a gore system and revises time slow functions during firefights.
Combat and Gore
Enemies bleed when taking damage, with visual scaling applied for critical hits and deaths. Time slow triggers automatically when shooting while sliding. Rage builds faster from dealing damage rather than on kill.
Movement and Audio
Movement is faster and less floaty. Audio design receives updates for enemy hits, deaths, footsteps, and level-up sounds.
Visuals and Stability
The main menu features new visuals, space tower lighting is improved, and blurry UI textures are fixed alongside bug fixes.
Why this patch matters
Patch 11 makes Gunstoppable combat faster and bloodier while smoothing out movement and audio feedback.