update · March 6, 2026
Wild Life Progress Report Outlines World Tree Redesign and Combat Work
Wild Life outlines ongoing progress on World Tree redesigns, combat effects, and questlines following a team flu outbreak.
Wild Life developers outline ongoing progress across level design, code, character art, and quest implementation after a recent flu outbreak slowed operations.
Level Design and Environment
A newly added level designer focuses on redesigning the area around the World Tree for upcoming quest content. The team also experimented with eroded slopes along paths and rivers while producing new environment assets like bone piles.
Code and User Interface
Developers began implementing improved combat effects and bug-tested skin and fur customization systems, including tattoo and dirt features. The user interface now includes a dedicated level-up element and displays experience point gains.
Character Outfits and Animations
The first batch of outfit implementations brings the Ancient Armor set to Max and Sethro characters, alongside Casual Office and Leather Harness outfits for selected Maya and Shey characters. Underwear outfits are also in development. Additionally, bow and pistol aiming stances for Max and Maya were refined for better camera compatibility, alongside a sandbox animation request for Maya and Shey Futa.
Quests and World Areas
The Max and Tali questline is finished, and dialogues for the Max, Kenda, and Kenda scene have been prepared. Item and enemy placement is complete in the Warrior Village area and Adûn mountain pass, with work currently moving into Yterra. Sky Village quest implementation and existing quest improvements are also advancing.
Why this patch matters
This development update shows steady backend and structural progress across multiple departments, laying the groundwork for upcoming zone and quest implementations.