update · September 19, 2025
Wild Life Progress Report Details Combat AI and World Interactivity
The latest Wild Life development update outlines progress on combat systems, character progression stats, enemy placement in Adûn, and new world interactions like mining ore veins and digging up hidden treasures.
The development team behind Wild Life has released a progress report detailing ongoing work on combat testing, character progression systems, and interactive world features. The update covers additions to the combat arena, asset updates, and foundational design systems currently in development.
Combat Systems and Enemy AI
Developers have added new scenarios to the combat arena specifically for testing Human versus Human fights. The Feral Bull miniboss has also joined the arena for combat testing. In addition, the team finished the lizard combat AI and completed a first iteration of enemy placement in Adûn.
Character Progression and Stats
Design work has centered on character progression, including damage calculation, the armor system, and value ranges. A new system is in development to define most enemy stats by level for an improved editing workflow. The first iteration of player perks unlocked via level-ups is complete, alongside work on the corresponding GUI screen. Some perks will require players to locate trainers in the game world.
World Interaction and Assets
Designers finished the specifications for missing interactive items, such as ore veins requiring a pickaxe and hidden treasures that can be dug up. All world furniture items, including chairs and benches, are currently being replaced with proper interactive objects. Visual assets saw updates with a completed new Arac creature version, a new harem outfit, and ranged weapon animations transferred to all required character skeletons, while work continues on melee movesets and cutscene cleanups.
Why this patch matters
This development update shows steady progress on core mechanics like combat AI and leveling systems, though it remains a work-in-progress report rather than a playable release.