update · November 17, 2023

Wild Life November Update Adds Save Menus and Toe Controls

Wild Life development update introduces save and load menus, advanced toe rigging, and new character models. The build also brings sandbox scripting additions and ongoing environment work.

Development on Wild Life continues with a new progress report detailing interface work, rigging tools, and environment construction. The latest build implements foundational save and load systems alongside expanded custom pose controls.

Sandbox and Posing Tools

The sandbox gains advanced toe controls in custom poses, mirroring the existing individual finger system. Pose selection dropdown menus now support scrolling and keyboard navigation with up and down arrow keys. Character presets updated via events will now automatically refresh the base character model when necessary, and characters receive new change base character and go to location event receivers. Additionally, new Lua functions allow creators to query objects located directly above or below a target object.

Core Code and Systems

Save file handling is now complete, including functional save and load game menus. Developers have started the process of verifying and updating saving and loading behaviors across the board.

Characters and Assets

Character work on Zenti is complete, and development has started on Mud, an Apoc dweller belonging to the boar Kerpali type. Artists are also continuing work on Maya's new curly hair style and implementing several new outfits.

Animations and Environments

The Maya and Drakon scene is finished and implemented in the game. The team continues to polish NPC routines and dance motion capture data while integrating raw mocap files for cutscenes to improve blockouts. Level design work focuses on the research facility blockout, ongoing improvements to cliffs and caves, and a Blender modifier built to assist level artists with blockouts.

Why this patch matters

This update puts core technical infrastructure like save menus into place while giving artists and sandbox creators more granular control over character posing and object queries.