update · March 1, 2024
Wild Life March 2024 Development Update Details World and Animation Progress
The Wild Life team outlines its development progress for March 2024, focusing on Grassland level design, character rigging for Flint, and new animation tools. Designers are also mapping out Shiva's world quest locations.
The developers of Wild Life have shared their first progress report for March 2024, detailing ongoing work across level design, character modeling, and combat workflows.
Level Design and Environment Art
The team is continuing work on the Grassland biome, updating rocks, play areas, cliffs around Lake Village, the desert side of the canyons, and the Adûn dungeon. Shiva the huntress has been placed on a cliff east of the Apoc canyon pump station as part of her five-location world quest.
Characters and Animation Systems
Work is nearly complete on Flint, a horse-style male Kerpali bouncer in the Mayor's temple built on Grok's skeleton, including his outfit and hairstyle. Code work has separated dialog animation logic from the general animation blueprint, and sandbox animation editor curve editing has begun. Animators are also building a threesome minigame for Max involving two Maya-based characters.
Why this patch matters
The March 2024 update shows steady foundational progress on regional environments, rigging new characters like Flint, and expanding animation systems.