update · January 26, 2024
Wild Life Development Update Details New Lua Functions and Level Design
The latest Wild Life development update outlines progress on the Cave of Wisdom, regional asset replacements, and 10 new Lua functions. The team also details new character work on Professor Uruk and day-night NPC routines.
The Wild Life development team has shared a status report detailing recent progress across level design, scripting tools, character art, and animation systems.
Level Design and Asset Replacement
Level designers started work on the Cave of Wisdom. Progress also continues on replacing the blockout of the Adûn region with redesigned assets.
Scripting and Code Additions
Ten new Lua functions are now available: wl_get_object_options, wl_set_object_options, wl_get_all_objects, wl_get_all_root_objects, wl_get_object_guid, wl_get_object_by_guid, wl_vector_distance, wl_vector_lerp, wl_vector_rotate_around_axis, and wl_vector_rotate_around_axis_offset.
Characters and Animation Routines
Development began on Professor Uruk, a Sethro-based mad scientist and Blackrock entourage member, alongside further outfit progress. The animation team implemented NPC routine motion capture animations for the Max skeleton, continuing ongoing polish and transfer work.
Village Character Routines
Designers completed full day and night routines for all characters in the Lake Village and Warrior Village locations.
Why this patch matters
This development update tracks steady production progress across environmental art, script extensions, and NPC behavioral systems.