update · November 3, 2023

Wild Life Development Update Details New Assets and UI Progress

The latest Wild Life progress report outlines ongoing work on the research facility blockouts, new character Utapar, and sandbox prop parenting tools.

The development team behind Wild Life shares a progress report detailing recent additions to level blockouts, character integration, and editor features.

Level Design and Optimization

Developers are working on the research facility and the Adûn region blockouts. Work on story mode levels includes actor count optimization to improve performance.

Characters and Animation

A new character named Utapar, categorized as a Vearl Villager using the Max skeleton, joins the cast alongside newly finished outfits. Animation work continues on the Maya and Drakon minigame alongside mocap data polishing. Design tasks focus on intro cutscenes, sets, and the romantic quest line involving Nuori and Max.

Sandbox and UI Tools

Sandbox mode now allows props to be dragged from the content drawer directly onto an existing object in the scene outliner, automatically setting that object as a parent upon spawn. Meanwhile, the UI layer expands to let creators build custom interfaces using text, images, buttons, layout boxes, and value containers.

Why this patch matters

The latest update shows steady progress across asset production, UI creation tools, and sandbox workflows for Wild Life.