update · May 10, 2024
Wild Life Development Update Details Combat System Rework and Sandbox Additions
The latest Wild Life development update outlines progress on the combat system rework, Apoc canyon mini locations, sandbox save folders, and animation editor improvements.
The development team behind Wild Life shared a progress report detailing ongoing updates to level design, combat systems, sandbox tools, and animation editors.
Combat System and Look-At Improvements
Work continues on the combat system rework, including the implementation of a combat action buffer that stores certain player actions for a smoother feel. Design work has finished on the combat move action buffer, soft lock, and lock-on target features, alongside ongoing work on stagger animations. Code updates also introduce a new solution for the look-at system to eliminate instability across all situations.
Sandbox and Animation Editor Upgrades
Sandbox save selectors now support folders. Dropdown menus for character attachment bones now display only available bones on the selected character, with the total count reaching 543. Animation editor updates include linking scene outliner selections to object selections, adding a search bar for tracks, and recording keyframe selections in the undo history. Drawing a box selection now moves the view if the mouse is outside window bounds.
Level Design and Character Work
Developers are building mini locations in the Apoc canyon alongside various location concepts. The team implemented main-story motion capture data into cutscenes and entered the polishing phase. Work is also underway on the Max and Denna minigame and the integration of a new batch of character outfits.
Why this patch matters
This progress report highlights foundational engine upgrades and animation workflow improvements rather than immediate player-facing content releases.