update · March 31, 2024
Wild Life Development Update Details Combat Rework and Character Progress
The Wild Life development team outlines progress on landscape editing, combat system prototyping, and facial animation editors in its latest weekly report. The update also covers new character modelling for Cram and dialogue completion for demo quests.
The Wild Life team details ongoing backend and asset development across level design, animation systems, and character creation in its latest progress report.
Level Design and Environment
Landscape detail research continues alongside the ongoing replacement of cliff assets within the Adûn Region. Mini location types have finished design and distribution phases.
Combat System and Code Prototyping
Work has begun on a complete rework of the combat system. Developers have researched and prototyped a pathfinder tool to streamline the editing workflow for combat moves. Additionally, the Animation Sequence Editor is functionally complete with new options added to improve pipeline efficiency, while combat AI and ranged combat concepts are currently being written following the completion of melee combat concepts.
Character Art and Animation
Modeling work is underway for a new character named Cram, built on a Max skeleton base, alongside development on a curly wolf cut hairstyle and additional outfits. Facial animations and head movements during dialogue are also in progress to replace generic idle animations with specific emotional states during conversations.
Quest Writing and Dialogue
Dialogues for reworked demo quests involving Jadeen, Max, and Milanna are finished. Furthermore, dialogue for Maya's new encounter in Apoc has been completed, paving the way for the goatman pillory scene.
Why this patch matters
This development report highlights steady foundational progress on combat systems, tools, and narrative content without providing a public release date.