update · April 26, 2024

Wild Life Development Update Details Combat and Sandbox Upgrades

The latest Wild Life development progress report outlines progress on combat hit detection, expanded sandbox attachment points, and ongoing character asset creation.

The development team behind Wild Life has released a progress report detailing ongoing work across level design, combat code, sandbox tools, and character modeling for the project.

Sandbox and Tooling Upgrades

Sandbox capabilities receive a major expansion with attachment points increased from 116 to 515. The update introduces experimental bone controllers capable of modifying and offsetting the transform of any bone on any character across players, poses, and scenes. Bulk-rename functionality is added, and object events can now be copied and pasted between objects. Prototype props feature a toggle allowing them to affect lighting with emission even when invisible under Lumen.

Character and Animation Work

Character art production finishes work on Solenne, a human female Sky Village council member, while development starts on Taruk, a pigman farmer from Umbar, alongside multiple work-in-progress outfits. Animation efforts focus on collaborating with game design on a preliminary set of improved combat animations and transferring dialogue emotion animations to other characters.

Level Design and Combat Systems

Level design work includes initial asset design for mini-location caves distributed across the world map, finishing the blockout for Adûn, and building region transitions connecting Adûn to other areas. Code development continues on the combat system rework, currently prioritizing hit detection refinement alongside overarching design adjustments.

Why this patch matters

This progress report highlights foundational technical expansion in sandbox tooling and combat hit detection alongside steady asset production for characters and environments.