update · May 3, 2024
Wild Life Development Update Details Combat and Sandbox Progress
The Wild Life weekly development report highlights progress on combat hit detection, action buffering, sandbox usability features, and character modeling.
The development team behind Wild Life outlines its latest weekly progress across level design, programming, sandbox tools, and character animation.
Combat System and Mechanics
Combat hit detection is functionally complete. Work continues on ranged combat technical documentation, weapon item editing workflows, and combat movement. Action Buffer version two now buffers both targets and directions for soft locks during attacks, alongside quick items like potions.
Sandbox and UI Improvements
The sandbox environment receives several quality-of-life updates. Dragging an object onto another in the outliner auto-expands only if reorder indicators are absent. The character selection search bar now collapses non-matching presets instead of graying them out. Text alignment options arrive for UI text and speech bubbles, the material editor and undo history windows are now resizable and draggable, and the attachment selector adds visual feedback with direct bone clicking in the scene.
Characters and Animations
Taruk's model is nearly finished, alongside ongoing work on character outfits. Attack animations are undergoing testing and iteration, stagger animations for the combat system have begun, and NPC routine animation exports are now complete.
World Design
Level design efforts focus on iterating the Yterra blockout, handling organizational tasks for freelance artists, and blocking out mini-locations and caves in Adûn.
Why this patch matters
This progress report marks steady technical milestones in combat buffering and tool usability rather than releasing a playable build to players.