update · November 21, 2025

Wild Life Development Update Details Combat AI and Sky Village Assets

The latest Wild Life progress report outlines ongoing development on Sky Village props, inactive combat AI behaviors, and frog-like lizardmen character models. Designers are also mapping out perks and player progression paths.

The development team behind Wild Life shared a progress update detailing assets, code architecture, and character design work across the project.

Levels and Environment

The team is currently integrating Sky Village props into the game, configuring collision boundaries and material settings. Artists are working on UV unwrapping and texturing statues for Adûn alongside ongoing landscape improvements.

Code and Character Design

Developers implemented inactive combat AI behaviors for non-aggro NPCs, allowing them to move and taunt targets during fights. Work has also started on new story mode interactable objects. In character design, frog-like lizardmen models are fully rigged and added to the game and sandbox, while final modeling begins for the Skyray manta creature above the Kerpal mountains alongside armor set refinements.

Animations and Design

The Zianna Minigame in Lake Village received animation polish, including a custom bed corner, corrected camera angles, an introductory scene, and an upcoming lighting pass. On the design side, the team is detailing perk progression loops from start to finish, iterating on Alpha Camp quests, and cataloging required sound effects.

Why this patch matters

This progress report highlights backend work on AI combat states and asset integration as the team builds core gameplay systems.