update · June 28, 2024

Wild Life Development Update Details Combat AI and Character Progress

The latest Wild Life progress report outlines ongoing development for combat artificial intelligence, canyon levels, and character asset creation.

The development team behind Wild Life released a progress report on June 28, 2024, detailing work across level design, code implementation, character models, and animation systems.

Code and Combat Systems

Developers finished implementing the first iteration of combat AI and continued iteration work on the new combat system. Progress continued on character state switching functionality. The team added an option to select existing scene characters when creating new sex scenes and introduced additional sky settings.

Level Design and Environment

Level designers worked on a new tunnel within the canyons behind Apoc, replaced rock meshes with finished versions, and fixed packed level actors. Foliage spawning saw initial work alongside minor optimization and asset cleanup. Design work also progressed on the mausoleum level in the desert canyon area, work-in-progress lighting for Yterra, combat FX blockouts, and weapon movesets.

Character and Animation Assets

Character work began on a black panther Kerpali named Andorin and a young Apoc trader named Gerrin. The hair artist returned to complete Alo's hairstyle alongside two others in progress. Animation work focused on fine-tuning combat animations, planning starter weapon combat sets with game design, and transferring Rawn and Corbac sandbox animations to Corbac and Corbac.

Why this patch matters

This status report shows steady backend progress on combat AI and asset construction rather than releasing immediate player-facing changes.