update · June 13, 2025

Wild Life Development Update Covers AI, Combat Moves, and Pearl Village

The Wild Life team shares progress on Pearl Village blockouts, projectile physics, NPC behaviors, and melee move sets.

The Wild Life development team detailed weekly progress across level design, AI perception, projectile physics, and combat animations.

Pearl Village and Adûn

The level team advances the Pearl Village blockout by adding house interiors, exterior details, and over 500 new sandbox props. Procedural content generation tools continue detailing work in the Adûn area.

AI and Room Systems

NPCs react to players entering houses using the room system. AI vision and hearing ranges increase, and NPCs react with anger to crimes like theft or trespassing while defending friendly characters from attacks.

Projectiles and Combat Moves

Projectiles like arrows glance off hard surfaces at shallow angles or break upon steep impacts. Twinblade animations receive polish, heavy sword variations are added, and one-handed stabs complete the basic move set for all melee weapon types.

UI and Character Art

Boss model work transitions from body hair to facial hair alongside ongoing outfit transfers. Inventory and HUD interfaces receive visual cleanup, navigation updates, and armor item categorization.

Why this patch matters

This update establishes foundational mechanics for AI aggression and projectile interactions while completing core melee move sets.