update · May 31, 2024
Wild Life Development Update: Combat Fatigue and Sandbox Settings
The latest development update for Wild Life details combat expansions, including default unarmed attacks and a new character exhaustion state. Sandbox mode now retains settings across sessions and features expanded Lua controls.
Wild Life's latest development report outlines core combat additions, sandbox settings persistence, and ongoing asset production.
Combat System Additions
NPCs can now attack without an equipped weapon using a default attack feature. Characters also enter an exhausted state if they take too many hits, block too many attacks, or suffer repeated parries, leaving them temporarily unable to move. Combat hit detection has also been improved alongside ongoing animation work.
Sandbox Persistence and Lua Controls
Sandbox settings such as gizmo visibility, outlines, and character displays now persist across game sessions. New additions include Lua functions for bone controls, character and scene spawning, parent commands, and visibility toggling. The material and Lua editors can now open externally, and developers added screenshot generation via Lua along with an On Sex Pose Looped event dispatcher.
World and Character Production
Blockout stage A is underway for Alpha Camp, alongside landscape grass prototyping, ancient spaceship escape capsule designs, and palm flora models. Character modelling is wrapping up for Sheema and the rat-hunter costume, while Zorn and Nephali models are now integrated into the engine.
Why this patch matters
This update strengthens core survival mechanics with combat fatigue while giving creators deeper sandbox control tools.