update · December 1, 2023

Wild Life Development Update Brings New Quests and Engine Optimization

The Wild Life team details progress on the Pillar Region caves, new Adûn architecture, and animation filtering. The update also brings new quests for Maya and various performance optimizations.

The Wild Life team outlined their recent progress in a December development update, detailing ongoing work across level design, code infrastructure, character modeling, and animations.

Level Design and World Building

Development on the larger Pillar Region caves moves forward alongside the implementation of new Adûn architecture blockout designs and modular kits. Designers also work on inner Adûn dungeon sections and create three new quests for Maya in Apoc.

Character and Animation Updates

Character artists finished a curly hairstyle for Maya and added cannibal characters with distinct outfits based on Locu and Lala. Motion-capture animations for Maya, including dances, bathing, and showering, are now in the engine. Polished routines for NPCs performing tasks like spear fishing, stone sculpting, and spear training were also added.

Code and Performance Improvements

The save game system is finished, and internal dialogue tools received new features. Sex pairing filtering was updated so that the add all button only affects currently filtered animations. A mesh merger tool was implemented to combine multiple prototype props into a single user mesh for better performance and outliner organization.

Quests and Narrative Design

Maya now has new dialogues in Apoc involving Rad, Fingers, Chakkar, and Skeet. Work continues on the Gulhragg's Harem story alongside fixes for minor quest logic problems and optimization for the sex minigame.

Why this patch matters

This progress report outlines backend and content expansion for Wild Life, pairing optimization tools with ongoing quest and asset additions.