update · February 2, 2024

Wild Life Development Update Brings Level and Camera Fixes

The development update for Wild Life details ongoing work on caves, cliffs, and Adûn region assets.

The Wild Life team released a development update detailing progress on environments, code, and character assets.

Level Design and Assets

Work continues on caves and cliffs in the pillar region. Developers are replacing blockouts in the Adûn region with redesigned assets and creating a new asset set for lizard people houses.

Code and Camera Improvements

Lua functions added last week receive improvements. The sex minigame camera system fixes movement jerks affecting the camera and UI elements, and research has started on an animation sequence editor.

Characters and Animations

Professor Uruk's model and textures are finished. Outfit work for NPCs and factions is largely concluding its initial must-have phase, allowing artists to move to the environment department. Additionally, the Max and Sexbot minigame animation is complete, and motion capture routine files are transferring to other skeletons.

Weapon Design

Detailed design work continues for weapon properties including damage, critical hits, speed, range, and move sets, while defining differences between spears, maces, blades, knives, claws, and fists.

Why this patch matters

The project continues asset production across environments and foundational systems.