update · May 8, 2026
Wild Life Development Update Advances World Tree and Umbar Party Systems
Wild Life's weekly progress report details blockout work on bandit camps and the World Tree, routine updates for patrolling NPCs, and new Umbar Party Temple features.
The latest development update for Wild Life outlines ongoing level design progress, inventory tweaks, and expanded character systems for the Umbar area.
Level Design and Assets
Blockouts for several bandit camps and an underwater location near Pearl Village have been completed and await environment artist polish. The World Tree project has been integrated to finalize foliage meshes, while 3D artists continue implementing lizard faction architecture assets.
Code and UI Adjustments
The routine system now allows patrolling NPCs to perform partner interactions, targeted at the Party Temple in Umbar. UI updates include a pearl count in the inventory, world map marker fixes, and modified damage value displays. Sleeping now simulates time passed across all status effects and life stats, restoring roughly 25% of max health per in-game hour slept.
Sandbox, Characters, and Design
Sandbox mode adds a filter to show only active event dispatchers and receivers, alongside dedicated position, rotation, and scale events for all props. Outfit transfers include Sethro-based Umbar masseur attire, haremDancerB outfits for Janara and Milanna, and finished assets for Aoi. Design work focuses on Umbar Party Temple interactions, routine paths, and unlocking the mayor's VIP scene.
Why this patch matters
This progress report highlights steady backend and asset integration, particularly for NPC routines and environment blockouts in upcoming areas.