update · February 9, 2024

Wild Life Development Update Advances Level Design and Character Animation

The latest Wild Life progress report details ongoing level construction around the Sky Village and Umbar cliffs, combat system design progress, and the creation of a new character model.

The Wild Life Team has released a progress report outlining recent asset replacements, level polishing, and character animation work.

Environment and Level Design

Level work includes finished caves and cliffs near the Sky Village, ongoing cliff polishing around Umbar, and headwater region redressing. Designers finished rock and cliff models for the canyon region, continued replacing the Adûn region blockout with redesigned assets, and began building lizard houses into the cliffs.

Characters and Animations

Development has begun on a new male Kerpali character named Micco, utilizing a fox style and the Rawn skeleton. Artists also worked on a new female hairstyle and additional outfits. On the animation side, the team prepared a batch of NPC routine animations for game design and wrapped up sandbox animations alongside ongoing work on the Animation Sequence Editor.

Code and Combat Systems

Programmers resolved multiple issues related to artificial intelligence behavior and the save game system. Meanwhile, combat system design remains active, with a primary focus on core mechanics such as combat moves and stagger behavior.

Why this patch matters

Progress continues across structural level design, asset replacement, and foundational combat mechanics.