update · July 19, 2024
Wild Life Development Update
The July 19, 2024 report outlines animation system upgrades, quest changes, and asset creation.
The Wild Life team outlines its weekly progress across level design, code frameworks, and character art.
Quests and Characters
Lake Village quests receive multiple adjustments. Nero's quest adds sub-quests guiding players to a secret fishing spot, and Dr. Snoat's quest improves Rhoc location guidance. Both quests integrate into the First contact parent quest. Kira moves to Umbar to room with Zuri, Janara gains dialogue to help find Nero, and all Lake Village quests gain quest log texts and improved dialogue. Character work brings Andorin near completion minus fur, finishes a messy hairstyle, prepares a Tali hair model, and finalizes Agon's warrior outfit.
Code and Animations
The animation blueprint implements jumping, falling, landing, flying, swimming, climbing, grappling hook, and crawling animations, alongside combat attack VFX iterations and animation editor bug fixes. The Hopper animation pack is complete, combat movesets for large and small Feral variants are in planning or progress, and work continues on the Max and Sadora minigame. Code updates allow sandbox save data folders to move outside local appdata and use Lua for state switching. Level design focuses on lab art direction, generic assets, cave mini-locations, and building tools.
Why this patch matters
This development report details ongoing animation scripting, quest overhauls, and asset production.