patch · April 2, 2024
Valheim Public Test Patch 0.217.46 Fixes Minimap Glitches and Dungeons
Valheim public test update addresses broken dungeon generation, map persistence bugs, and portal linking issues. It also introduces file cleanup steps for players switching worlds.
A new public test update for Valheim is live, focusing on persistent minimap bugs, broken dungeon scaling, and portal behavior. Because this build sits on the Public Test branch, players must opt in manually through Steam and back up their saves before diving in.
Minimap and Cartography Fixes
The patch resolves several issues with the map interface. Mountains sitting above 200 in height will no longer cut off abruptly on the minimap. Minimap cache files now include the word Cache in their names, and the map will no longer display data from a previous world that shared the same name. Furthermore, visual flickering involving pin names has been eliminated, and the cartography table now correctly reads personal map pins.
Dungeon and Portal Corrections
Dungeon generation receives a fix to prevent instances where locations were spawning smaller and yielding inferior loot compared to intended rates. Portals also function more reliably; once a connected portal is destroyed, the remaining portal will no longer remain linked.
Platform-Specific and Technical Fixes
Dedicated servers on PC will no longer launch missing the start_headless_server and steam_appid.txt files. Xbox and Microsoft Store clients receive fixes for a freeze that occurred when entering suspend mode, alongside a fix for a bug preventing the game from returning to the start scene when entering suspend mode during an active multiplayer session. The friends tab on the server browser for Microsoft platforms now properly displays friends servers.
Why this patch matters
Patch 0.217.46 targets quality-of-life snags that have plagued builders and explorers, cleaning up map data persistence and restoring proper dungeon layouts.