patch · September 17, 2026

Valheim Patch 1.0.14 Overhauls Keybindings, Fixes Save Bugs, and Improves Performance

Valheim patch 1.0.14 introduces deep control customization, performance boosts across PC and console, and a raft of bug fixes for terrain and item corruption. Players can now remap hotbars and radial wheels, toggle blocking, and skip the intro cinematic.

Valheim patch 1.0.14 brings extensive quality-of-life adjustments, keybinding expansions, performance fixes, and a long list of bug corrections. Due to internal deployment constraints, the update may take a few days to reach every platform, though crossplay remains active across versions.

Controls and Quality of Life

Keyboard users gain several new keybinding options, including an alternate dodge key, hotbar rebinding beyond the standard 1-8 keys, radial wheel keybind support, and the ability to clear keybinds entirely. An accessibility setting now allows players to toggle blocking, and a gameplay setting lets users skip the startup intro cinematic. Attack rotation now correctly snaps toward the intended look direction when enabled. On gamepads, the Motion Sensor and Sheath keybinds are swapped back to their original configuration, requiring the alt-key plus the Sheath button to activate the motion sensor.

Bug Fixes and Item Protection

A critical fix prevents uncheated item stacks from merging with cheated items and becoming corrupted. Characters are no longer falsely marked as temporary cheaters, which previously ruined the origin tags of items dropped by enemies they killed. The persistent events devcommand is now properly hidden behind the devcommands toggle. In addition, the Helmet of the Protector is no longer craftable directly via the Black Forge, Timberwood build pieces no longer appear incorrectly in early biomes, and the Deep North battleaxes can now cut all trees.

Gameplay and World Stability

Jotun puffs and Magecaps no longer respawn. PlayerBase effects on build pieces are stronger to block enemies more effectively, and placeable boulders now persist properly on the ground, break if the ground underneath them disappears, and provide ground-level support. Ballista units now accept all new trophies, including Deep North enemies, Bjorn, and Vile. Terrain modifications by players or monsters no longer trigger severe multiplayer issues like performance drops, portaling bugs, terrain seams, or undone edits.

Performance and Platform Fixes

GPU performance improves when tessellation is disabled by removing unnecessary overhead. Heightmap shadows calculate more accurately at a lower performance cost, and menu particle systems use less overdraw. Biomedata caching is disabled to prevent invalid states that blocked remote server joins. On Nintendo Switch 2 and PlayStation 5, the balanced graphics preset no longer causes unwanted TV output refreshes and black screens when opening system menus. Steam Cloud sync issues caused by crashes during saving are also resolved.

Why this patch matters

Patch 1.0.14 addresses community requests for better input options and key mapping while locking down stability issues on servers and consoles.