update · October 7, 2026
The Last General Alpha Update 0.1.23 Focuses on Physics and Performance Optimization
The latest progress update for The Last General brings massive performance improvements, vehicle physics overhauls, and numerous quality-of-life adjustments. Solo and team play receive targeted tweaks to economy scaling and direct control options.
Developer updates for The Last General highlight a productive month of performance work in alpha version 0.1.23, accompanied by growing player counts and wishlists. This patch centers heavily on smoothing out physics overhead and refining unit handling.
Physics and Performance Overhauls
Vehicle wheel suspension jobs run 95% faster in worst-case scenarios, while soldier grounding inverse kinematics run 70% faster. Helicopter and plane movement jobs see a 90% speed improvement through time-sliced obstacle avoidance queries. Physics collider compounding merges objects into shared compound cells, reducing object counts by 50% and cutting RAM usage. Systems at the end of the physics fixed step are re-ordered to increase multithreading, and unused unit indicators are optimized to reduce rendering pipeline impact.
Controls and Direct Flight Options
Right-clicking now cancels any active action such as building, drawing orders, or using the eraser tool. Direct control modes for airplanes and helicopters receive new fuel and thrust indicators alongside scroll wheel fixes. A new setting lets players disable flight assist for helicopters, removing angle limits and recentering to allow manual collective control and unrestricted maneuvers.
Combat and Balance Adjustments
Jet 30mm cannons deal significantly more damage with larger explosive rounds, and tracer rounds match ammo calibers better. Splash damage from larger rounds like Charly's now kills infantry in a small radius around impact. Operational costs and inefficiencies for large armies scale up, and building construction times increase. Helicopter routing and projectile behavior are adjusted so rockets hit intended targets reliably while moving fast.
Bug Fixes and UI Tweaks
Explosive projectiles no longer fail to explode randomly on impact. A memory leak tied to compound colliders is resolved alongside an older leak from general collider disposal. The order panel UI uses a less glaring header with improved spacing. Audio fixes ensure slow footsteps are not audible when soldiers stop or die, and natural reverb is added to sound effects.
Why this patch matters
Version 0.1.23 delivers under-the-hood optimization that makes large-scale tactical battles run much smoother while tightening unit responsiveness.