update · September 4, 2026

The Hollow Road: Prologue Upgrades to Unreal Engine 5.8

The Hollow Road: Prologue upgrades to Unreal Engine 5.8, overhauling frame generation, graphics presets, lighting, and stability.

A technical update upgrades The Hollow Road: Prologue to Unreal Engine 5.8, revising rendering systems and graphics options.

Engine and Frame Generation

The project runs on Unreal Engine 5.8 with revised integration for AMD FSR, AMD Frame Generation, NVIDIA DLSS, and NVIDIA Frame Generation. Frame generation changes apply reliably after a game restart, and an options menu notice has been added. Intel XeSS is temporarily removed to prevent stability issues.

Visuals and Performance

Hardware Lumen and Hardware Ray Tracing are re-enabled following adjustments. Graphics presets are rebalanced to keep shadows visible on lower settings, while lighting and atmosphere receive enhancements. Shaders and rendering behavior are optimized to minimize stutters.

Stability and UI Fixes

Video playback, startup trailers, and loading screens have been repaired to remove black overlays and cinematic bars. The Gamma option functions correctly in the graphics menu, and Nanite asset issues are resolved.

Why this patch matters

The UE5.8 upgrade builds a stable base for future updates while fixing persistent rendering faults.