update · October 29, 2026
The Guild 1 Remake Update 0.5.0 Expands Dynasty Management and Automation
The latest update for The Guild 1 Remake introduces automated building managers, expanded family and court ship controls, and fresh economic balancing. Note that old saves are incompatible with this version.
Update 0.5.0 lands for The Guild 1 Remake: Europa 1410, bringing deeper control over family lineages, automated business management, and practical interface fixes. Players must start a fresh save file, as older saves will not load.
Dynasty and Marriage
Spouses can now remarry after a partner dies, triggering a new wedding interactive scene. Newborn children can be named directly at birth, though partners may react poorly to custom choices, and children now display physical aging models inside the home. Adults can direct who their children and relatives court, or shut down active courtships entirely. The family tree interface displays marriage chains and links straight to the Matchmaking Fair. Bachelorettes and bachelors feature distinct traits like good-humored, artistic, competitive, proud, intellectual, or greedy, and respond to new wooing actions such as love poems and family portraits.
Workers and Business
Building managers can now handle specific duties for properties. Players can assign carts directly to individual buildings, and managers only use carts linked to their assigned workplace. Workers can train specific skills using energy and Willow Rods, subject to a new Training Fatigue status effect. Changing profession licenses now costs 5 AP instead of 10, and crafting professions begin with one extra starting resource. Profession XP persists correctly when loading saves, and workers no longer abandon tasks mid-shift.
Politics and Trials
Applying for political offices uses updated Town Hall visuals and Politics menu buttons, allowing players to apply on behalf of eligible adult relatives. Trial penalties correct previous bugs where punishments altered opinions backwards or added wealth instead of removing it, and the trial screen now shows specific punishment types.
Economy and Crafting
Item values and crafting times are reduced across all professions. Marketplaces display item prices even when stock runs out, and the city treasury appears in the City Overview. Sliding to buy multiple items updates total costs dynamically based on available funds. Beehive mechanics explain seasonal harvests and status effects clearly, while killer bee training requires Bloom of Discord.
User Interface and Controls
Pressing ESC closes all active windows, and F10 or Pause opens the pause menu. Right-clicking clears context menus and notification logs, and interior exits close all open windows. A toggle hides the game version number for OLED screens. The Load Game screen supports direct save deletion, and incompatible files are marked and disabled.
Why this patch matters
Update 0.5.0 reduces micromanagement via building managers while giving players tighter control over dynastic marriages and political offices.