update · June 26, 2024
THE FINALS Update 3.2.0 Brings Private Match Reconnects and Map Destruction Tweaks
Update 3.2.0 for THE FINALS allows players to reconnect to Private Matches, slows down Kyoto building destruction, and stops melee weapons from multi-hitting unintended targets.
Embark Studios released Update 3.2.0 for THE FINALS, adding reconnection support to Private Matches, rebalancing melee weapon multi-hit behaviors, and refining environmental destruction on Kyoto.
Private Matches and Game Modes
Disconnected players can now successfully reconnect to Private Matches. Solo Bank It has been temporarily removed from Private Matches to address an active bug. In Terminal Attack, extraction location names are now visible at round start, motion blur is no longer incorrectly forced during warm-ups, key insertion failures after holding interactions are resolved, and leaver penalties are enhanced. Cashout matches no longer suffer from missing Cashbox icons after initial possession fades, and Power Shift rounds can no longer be overtaken after the timer ends.
Weapons and Melee Balance
Both the Dagger's secondary backstab attack and the Sledgehammer's secondary overhead swing can no longer hit multiple players simultaneously. Single-target heavy attacks previously applied multi-target hits with unintended consequences, prompting this refinement. Additionally, Winch Claw no longer traps players indefinitely if it catches someone lunging with a Sword.
Map Adjustments and Destruction
Kyoto buildings have received durability adjustments to support prolonged combat and movement. Structures now collapse more slowly, fracture into larger chunks, and settle debris faster to counteract previous over-brittleness. In Monaco, see-through curtains now allow all projectiles and thrown objects to pass right through them.
Gadgets, Animations, and Quality of Life
The Grapple Hook can no longer attach to out-of-bounds surfaces, and the Dome Shield no longer skips or bounces off water. Inspect animations for carriables now allow consecutive inspections to start faster. The patch also fixes bugs where weapons remained visible during revives, players became stuck in sword lunge animations, and immediate revives failed to spawn player statues.
Why this patch matters
Update 3.2.0 shores up competitive stability with Private Match reconnects while reining in accidental multi-target melee damage and brittle map destruction.