update · October 13, 2025
Team Fortress 2 Update Reworks cp_cowerhouse and Fixes Exploits
Valve's TF2 update shifts cp_cowerhouse rounds to best-of-3 minirounds, optimizes map performance, and addresses cosmetic clipping issues.
A fresh update for Team Fortress 2 arrives with layout reworks for cp_cowerhouse, match structure adjustments, cosmetic bug fixes, and numerous map-wide optimizations.
Map Adjustments and Rules
cp_cowerhouse matches now run as best-of-3 minirounds rather than best-of-5, and crumpkins have been removed. The BLU last control point gantry receives collision updates preventing ragdolls from falling through and allowing proper Engineer building placement. The underwater soul gargoyle spawn moves above water, and upper barricade heights match their counterparts.
Hell Mode Fixes
Players can no longer reach areas above the Hell clocktower or survive after falling into lava. Preround devil voicelines no longer overlap, and class-switching exploits that let players cancel taunts or levitate are removed.
Performance and Cosmetics
Performance optimizations combine prop dynamics into static props and strip bone followers from static robots. Cosmetic items such as the Mad Drip, Viscera Visor, and El Gigante's Gunbelt receive mesh, texture, and clipping fixes, while the Commissar's Coat gains a 'No Bullets' style.
Why this patch matters
The latest TF2 update streamlines cp_cowerhouse flow, fixes collision anomalies, and polishes cosmetic items.