update · October 29, 2026
Team Fortress 2 Update Adjusts Maps and Fixes Pumpkin Disguise Bugs
Team Fortress 2 receives an update featuring map layout tweaks, round timer extensions, and fixes for disguise-related exploits.
Valve has deployed an update for Team Fortress 2, focusing on community map adjustments, timer tweaks, and fixes for lingering Halloween disguise bugs and cosmetic rendering issues.
Gameplay and Disguise Fixes
Several bugs involving disguised players have been resolved. Pumpkin-disguised players can no longer capture objectives at 15x speed and will now properly display as Ubercharged when equipped with a Voodoo-Cursed Soul cosmetic. Additionally, equipped Powerup Canteens will no longer render while players are pumpkin-disguised. The Reveal outline on players will no longer persist into the next round, and the smoke effect regression for Le Sapeur has been fixed.
Map Adjustments and Zombie Infection
The cp_wildcat_event map receives an extra minute on its round timer, alongside a fix for buildings being constructed inside the shutter door between A and B, and jack-o-lanterns rendering correctly during waiting periods. For zombie infection maps, edicts have been lowered across the board. Zombie Sniper Spit now deals critical hits to airborne targets, and the Zombie Engineer building status is no longer visible upon initial infection. zi_atoll receives additional updates, including fixes for disappearing water, new cover near the shack, and open BLU spawn points regardless of RED player locations.
Why this patch matters
This patch clears up specific exploits and visual bugs tied to seasonal modes, making matches run more reliably without altering core weapon balance.