update · December 15, 2023

Team Fortress 2 Update Adjusts Carrier Mode and Fixes Map Exploits

Valve rolled out a Team Fortress 2 update focusing on community fixes, map adjustments for Frontier and Turbine, and balance tweaks for Carrier mode.

Valve released an update for Team Fortress 2, addressing community bug fixes, cosmetic glitches, and balance adjustments across maps and game modes. The patch tackles visual bugs with player models and introduces rules changes for Carrier mode.

Carrier Balance and Mode Fixes

Carrier mode receives several adjustments to balance rounds. The carrier now restores 25% health on Half-Zatoichi kills instead of 50%, and gains 25% crit resistance. Overtime triggers while a carrier is active. The carrier health bar displays their class icon, and the announcer no longer plays bomb voice lines after the bomb deploys. The frog model size is reduced.

Map Tweaks and Exploit Fixes

Several maps see layout and collision passes. On pl_frontier_final, Engineers cannot build inside Red's final spawn room, and cover options are adjusted. ctf_turbine_winter fixes teleporter bugs in vents, adds ammunition packs to intel hallways, and introduces a neutral Train Camera. koth_snowtower closes off the control point and shifts ammo placement, while koth_krampus fixes boss bar replacement bugs and telefrag issues.

Cosmetic and Model Fixes

The patch implements community fixes from gidi30, resolving an issue where the Pyro's right hand c_model failed to draw correctly. It fixes the Razorback and Engineer Destruction PDA not displaying correctly in the 3D HUD player model and loadout preview. Scruffed 'n Stitched cosmetic paint problems and Strasbourg Scholar triangulation issues are resolved.

Why this patch matters

This update cleans up visual bugs while making targeted adjustments to competitive choke points and Carrier mode balance.