hotfix · September 7, 2024
SWAPMEAT Meat Lab 2 Hotfix Adjusts Weapons and Fixes Tick Desync
The latest SWAPMEAT hotfix brings pistol buffs, unlocks the rifle for new players, fixes grenade scaling, and addresses a major tick desync issue.
The Meat Lab 2 update for SWAPMEAT brings a series of weapon adjustments, ability bug fixes, and network corrections to resolve tick desync issues.
Weapon Balancing and Unlocks
The Rifle is now added to the initially unlocked weapons. The Pistol receives a buff, with minimum damage increased from 30 to 35 and maximum damage increased from 35 to 40.
Ability and Combat Tweaks
Grenade abilities now scale their radius with the Explosion Radius modifier instead of the Support Ability Radius modifier. Sizzling Meat Missile burning stacks increase from 1 to 3, and Frosty Meat Missile chilled stacks increase from 3 to 5. Fire and Ice grenade projectiles and all Meat Missile projectiles now have rotation added.
Network and Bug Fixes
A root cause for tick desync has been addressed, fixing incorrect event timers on clients, unspawning client projectiles, and an inactive respawn timer. The Gobblegazer no longer knocks players through the ground and features death VFX particles. Invisible equipped meat issues, object destruction timing, mine explosion reliability, Beatrice's pathing to enemies, and land shark spawn crashes are also resolved.
Why this patch matters
This hotfix tackles critical multiplayer desync while giving players earlier access to the rifle and stronger starting options.