patch · February 27, 2024
Stellaris Update 3.11.1 Eridanus Adjusts Technology Costs and Balance
Stellaris patch 3.11.1 Eridanus introduces a technology cost difficulty slider, separates tech and tradition sliders in galaxy setup, and rebalances civic interactions and ship upkeep.
The Stellaris 3.11.1 Eridanus update brings balance adjustments to technology costs, leader traits, civic behaviors, and empire management mechanics.
Galaxy Setup and Technology Costs
Players can adjust technology costs based on tier and game difficulty using a new galaxy generation slider. Technology and tradition costs are separated into distinct sliders during setup. Empire size penalties to technology increase to match tradition scaling, and higher-tier technologies generally require more investment.
Civic and Empire Rebalancing
The Anglers and Eager Explorers civics swap to corresponding corporate variants when reforming into a megacorp. Sovereign Guardianship and Corporate Protectorate civics support conversion. Knight jobs and Squire mechanics receive refactoring so squires provide additive resource output scaling instead of multiplicative modifiers.
Fleet Upkeep and Quality of Life
Most sources of ship cost and upkeep reductions are removed or reduced across traditions, edicts, and traits. Dimensional Locks block access for countries without communications, and wars conclude with truces for all participants regardless of side.
Why this patch matters
The Eridanus update changes Stellaris pacing by reining in technology scaling, curbing fleet upkeep discounts, and refining civic conversion paths.