update · April 1, 2026

Star Conflict Update 1.14.06 Introduces 'Spheres of Steel' Event and Balance Tweaks

Star Conflict's latest update adds the physics-driven 'Spheres of steel' event mode alongside balance adjustments to weapon damage, module cooldowns, and ship abilities.

Star Conflict update 1.14.06.(3)...4 Spheres of steel brings a momentum-based billiard-style event mode, custom sphere loadouts, and a slate of combat balance changes.

Spheres of Steel Event

The new event mode challenges players to smash opponent spheres using momentum, ramming, and chaotic physics. Players choose one of four distinct Apeirons, each utilizing common movement mechanics and specialized modules. The Red sphere employs a short-range flamethrower and fire zone special, the Blue sphere uses an ice cannon that slows targets by 67% alongside extreme-range ice arrows, the Green sphere features shield-restoring healing cannons and regeneration fields, and the Yellow sphere fires boulder-launching asteroid weapons alongside a petrification module that turns the ship into a stationary asteroid for 5 seconds. All spheres rely primarily on ramming rather than standard weaponry.

Common and Special Modules

All ships gain access to common momentum-based combat strategies. The Ramming dash special module instantly accelerates the ship to 800 m/s, activates a protective force field, deals 5000 damage on contact, and triggers a billiard ball knockback effect. Active module options include the Gravity missile for knockback and explosions, the Phantom maneuver for invisibility and holographic decoys with an automatic teleport behind targeted enemies, and Adaptive camo for 20 seconds of radar invisibility.

Ship Balance Adjustments

Bashe receives a new Cosmic appetite passive ability that grants a chance to absorb destroyed enemy ships, causing the ship to grow permanently larger with no known limit. All aircraft-type ships receive the Wind of change ability. For Ellydium ships, no changes were made. The IFG-4622 burn damage is reduced from 750 to 450 points per second. The MIRV launcher fragment damage is reduced by 50%. Swarm control regeneration time after destruction increases from 93 to 134 seconds, and the Destabilizing crystal cooldown increases from 45 to 60 seconds.

Why this patch matters

Update 1.14.06 injects chaotic physics-based action through its new event while tightening combat balance on specific high-end modules and weapons.